The Concept Art of Wilds of EldraiNe
Set on the plane of Eldraine.
CONCEPTING THE WILDS OF ELDRAINE
Art Directors: Deborah García & Zack Stella
Concept Artists: Jehan Choo, Jesper Ejsing, Jose Vega , Magali Villeneuve, Evyn Fong & Steve Prescott
The follow-up to the incredibly popular Throne of Eldraine from 2019, Wilds of Eldraine sought to expand the plane by switching the audience view from the Realm of the five courts to the dark and mysterious forests beyond. Each two-color pair (such as white-blue, blue-black, etc) in Magic was assigned a different real-world faerie tale as the core of its identity, and in turn artists took inspiration from those to shape their concepts.
In regards to the visual design of the set itself, art director Deborah García had this to say during an interview on Mach Speed:
“We first took a look at what happened during the events of March of the Machines and worked to include them at a concept level. For example showing Castle Ardenvale in ruin or knights that have lost their kingdom and now roam the realm. The Wicked Slumber was a huge event that started during MOM and continued throughout as well. So making sure to design the visuals during a concept push and place them strategically helps connect it to the Phyrexian Invasion. At a card level we tried to carve out a space for illustrations that had that darker tone that was made to look more unsettling than what we explored in Throne of Eldraine. Also returning to the sources of fairy tales was pretty fruitful as those original fairy tales are much darker than our current cultural perception.”
“To keep it fresh and exciting we wanted to work with artists and art directors that are especially great at creating magical effects in an enchanting way. As well as being able to paint physical and facial expressions as well as lots of momentum and movement.”
To see the concept art of the original Throne of Eldraine (2019), click here.
Edgewall & Human Characters
With humans being driven out of the five kingdoms of the realms in droves by the Phyrexian invasion, humanity finds itself face-to-face with the mysterious and unknown wilds on the edge of their civilization. Simple towns on the outskirts of the Realm already housed adventurous and hardy humans who welcomed the refugees, and some, like the rat-charmer Totentanz, took advantage of the chaos.
The Town of SweetTooth
An abandoned village overrun with carnivorous Food-Horrors animated by witches in the wilds.
The Kingdom of Storms
An enormous kingdom of storm giants in the skies high above Eldraine’s Wilds, built upon islands of magical clouds. Only reachable by climbing enormous beanstalks known as “Everstalks.” Populated by other giant creatures, such as tempest harts, beanstalk wurms, and the Goose Mother. The capital, Stormkeld, is ruled by the storm giant Beluna.
Tuinvale, Court of the Fae
Home to Eldraine’s High Fae within the wilds, Tuinvale is a city of shimmering, translucent architecture made of gossomar glamors mixed with hewed stone and the forest itself. The lord of Tuinvale, Talion, presides from a perfumed throne-room in the center of the court, surrounded by twisted trees.
Dunbarrow & the Witches of the wilds
A misty land near to edgewall, and home to the powerful witch Agatha as well as other spellcasters and giant spiders, Dunbarrow and the surrounding area is home to all manner of wicked things. It was said the wildlife around Dunbarrow was twisted by Agatha’s magic and even friendly herbivores gained a taste for human flesh due to her influence. Agatha’s sister, the powerful witch Eriette, has left her home in Dunbarrow and now sits on the throne of Ardenvale Castle,
Loch Larent
The great lake known as Loch Larent is home to many of Eldraine’s merfolk. It was frozen over by the ice-witch Hylda, and after Hylda relinquished her crown, Loch Larent began to thaw once more.
Hylda’s Castle, Winter’s Home
The domain of the powerful ice-witch Hylda, her palace of ice known as Winter’s Home. Winter’s Home’s main tower stands on a rocky cliff that overlooks the loch, and glittering ice-towers stand guard around her domain.
The Rest of the Wilds
With Redtooth elves and were-foxes running around, the depths of Eldraine’s Wilds have an immense amount of lore and depth to discover.