Multiverse Set Review: MODERN HORIZONS 2 (PArt 4)
MODERN SENSIBILITIES: ARTIFACTS & LANDS
JUNE 28, 2021 - By Nicholas Fair
Your patience has paid off, because it’s time for the final part of my four-part review of Modern Horizons 2! As the last entry in the review of every card in the set that isn’t a direct reprint, I’ll be discussing not only the artifact and land cards from this absurdly cool set, but I’ll also go over some fun facts and visual trends in the set, along with a final count of all the planes represented.
For those that are new to the Multiverse Reviews here on MtG-Multiverse, my goal is to evaluate and discuss new cards from the latest Magic release and assign them to known planes in the Multiverse if possible. To read parts 1 through 3 in this series, check the links below.
As with the other set reviews, I am only one person, and quite often I miss a thing or two (despite my best efforts!). MtG-Multiverse is also a huge community effort, so please feel free to send me your feedback or details on anything you think I may have missed at mtgmultiverse.feedback@gmail.com. Let’s get to it!
MODERN HORIZONS: ARTIFACTS
MODERN HORIZONS: LANDS
PATTERNS & TRENDS
And there you have it: a full review of every card from Modern Horizons 2. Taking a look at everything Wizards has done in this absolutely bonkers set, it’s kind of crazy how well they were able to bring forward old lore and give it new life with modern art direction. Now let’s talk about some of the fun trends and some of my favorite artistic call-backs you can find in the set.
1.) Using Slush Art
Even more so than the first Modern Horizons, this set was excellent at not only artistic call-backs, but using “slush art” to maximum effect. This is entirely possible because there’s no single setting and thus cards don’t have to adhere to any visual rules if they aren’t mechanical or direct references; unlike in a standard set like Kaldheim. For those unaware, slush art is artwork that Wizards of the Coast has commissioned for use in a set but had to remove due to various circumstances such as a late development change to a card that made the artwork no longer match the card mechanically. This orphaned artwork is still owned by WotC and deserves its time in the sun, but it’s now homeless.
Some skilled set designers or art directors look to use slush art whenever possible in supplemental sets like this, Masters sets, and on Commander cards. Check out a peek into the process on Alison Luhr’s twitter as she discusses Modern Horizons 1’s Fountain of Ichor. I can’t imagine how frustrating it must be for some artists to hear their artwork has been removed from a set due to no fault of their own, although that means it may find its way into another set when the time is right, such as Nightshade Harvester being commissioned for Eldraine before being put on a card in Commander Legends. For this set, I wouldn’t be surprised if a lot of the planeless cards or ones with no visual match, like Vectis Gloves, are creative re-uses of slush art.
2.) The dramatic Foils of Yawgmoth and Gaea
Yawgmoth is a name that everyone in Magic knows. It’s no surprise: he’s the guy behind Magic’s biggest big-bad, and has had his name on a huge number of broken cards (due in no small part to being prominent in the Urza block, a block famous for broken cards). In Modern Horizons 2, we saw designers take a chance at re-inventing two of the most powerful cards bearing the Yawgmoth name and shift them from black to green. In doing so, they re-flavoured both of them using Gaea and Yavimaya; the two biggest sources of green mana and opposition to Yawgmoth during the invasion of Dominaria. The art and card designs are meant to echo these past cards, and it’s no more obvious than in Gaea’s Will. Check it out:
3.) Re-Inventing the Arcbound
To those of us that played Magic back in 2004, it’s hard to forget the ever-present boogeyman that was Arcbound Ravager. Easily the most powerful of the Arcbound creatures from the Mirrodin block, the energy-conduit artifact had an iconic look that was great in the era, but seems a little out of place in modern games. Why? Modern game artwork has certainly come a long way since 2004, when Arcbound Ravager first hit the scene, but the limits of traditional illustration really haven’t changed much at all. What has changed, though, is the audience: the modern casual gamer in 2021 knows a lot, lot more fantasy and science fiction than the average casual gamer in 2004. The advent of comic movies and popular scifi have pushed the understanding of abstract scifi and magic concepts in your average gamer, and in doing so have expanded the visual vocabulary of what individuals will accept and understand.
Compare the original Ravager from 2004 to the Phyrexian Arcbound Ravager from 2019. They’re both artifact constructs, but where you have a lego-block-style design in the Darksteel ravager, the new look is updated to something streamlined, with a metallic shell or armature surrounded by a field of magical energy that gives the beast more of an obvious visual mass. It looks more dangerous and lethal, like something that’s worthy of the reputation ravager holds in Magic.
Now that we’ve made that comparison, I’d like you to take a look at how the Arcbound were treated in Modern Horizons II. Compare Style A and B below: both cards from Modern Horizons 2, but that approach the visual of the arcbound vastly differently. This is not to say either artwork is better or worse: they’re both beautiful fantasy pieces by their respective artists and both should be applauded.
The design of the Arcbound Javelineers in A is by far much more accurate to how the Arcbound were first conceptualized; and I’d argue it reads better at a small scale. You can easily understand when looking at a 1”x2” square that this is a being made of “pieces” that then re-assemble like metallic Lego blocks when it dies. But it’s almost cartoonish in that simplicity, and at higher resolutions seems very visually clunky. This is the trick to card illustration: knowing the scale that your artwork will be seen at changes how an artist will approach the visual design of their piece. No doubt Eric Deschamps, a veteran of card illustration, made sure his figure was easy to comprehend at the smallest possible scale.
The design of the Arcbound Slasher in B, in contrast, is worthy of a full cinema conceptualization as a creature design that feels much more “realistic”, if such a thing can be said of lightning robots in space. It’s obvious that WotC wanted to push this visual design with how much they pushed for the “completed” Arcbound Ravager as late as 2019, and in turn give Mirrodin a bit of a “refreshed” look without actually changing anything about the lore. After all, for fans of Mirrodin and the original arcbound, we never fell in love with the fact that they were made of larger blocks or smaller ones: we fell in love with the concept of robots held together by magical lightning. This new approach captures the essence of the arcbound without being a literal 1:1 re-creation of their visual design, and that is worthy of praise. The art direction on the Slivers of M14, in contrast, is an example of not respecting the source material and expecting fans to love it based on card function alone. Take notes: this is how you do a planar rebrand right.
4.) The Dakkon Blackblade Saga
One of the great opportunities in designing sets like Modern Horizons 2 is that Wizards of the Coast gets the opportunity to revisit old properties that never got cards in the first place. We’re all accustomed to modern design, where characters are designed as cards at the same time the story is being written, but back in the 1990’s this was not at all the case. Characters were invented with no confirmed backstory, and often times there were zero cards that actually represented the characters in the books or comics. This shifted after the mid-2000’s, and again when Planeswalkers were introduced, but early Magic is full of beloved characters who have never, ever, been seen in a game of Magic. Modern Horizons and other supplemental sets are a chance to fix that.
For the Dakkon saga, we were graced with cards for Dakkon himself, his backstory, his enemy-turned-friend, his ally-turned-nemesis, his fatal mistake, his forging the Blackblade, and of course the Elder Dragon he slew. And in doing so, not only did we get really cool top-down designs, but we got a visual update for their characters as well. Compare Dakkon and Geyadrone in the 90’s comic compared to their Modern Horizons 2 artwork:
Taking old-school comic designs and turning them into something that doesn’t look goofy is something that the concept and costume teams over at Marvel Comics have been doing since they began the Marvel Cinematic Universe, but I’ll tell you that it’s no simple feat. Seeing the work Jake Murray and Ekaterina Burmak have done to breathe life into these old designs is superb. Everything that is iconic about the characters is kept: check out the skulls on Dakkon’s shoulders and boots, for example, but then the materials and proportions have been shifted to make the artwork read as more realistic. Maintaining the visual identity of a character who dresses in the “skin-tight spandex armor” that was so prevalent in comic art is no small feat. Ekaterina’s design especially: take a look at how that the contours and colors of Geyadrone’s outfit have been maintained making her clearly read as the same character while the actual outfit she’s in has been shifted dramatically to something that looks like it’s actually made out of fabric and leather. Bravo!
…and then of course, you have the Elder Dragons.
The Final Plane Count
Given that Modern Horizons introduces over 300 new cards to Magic, there’s a lot of cards getting added to MtG-Multiverse’s planar pages. Taking a look at what planes got more or less cards is a great way to see what Wizards of the Coast is focusing on. In doing so, we can see not only what they think fans want, but what they want to remind fans about: giving us little nudges and reminders to prepare us for the next sets they want to release by keeping memories fresh. So let’s see what we’re working with:
Planes in Modern Horizons 2
The top score went to Dominaria with 49: no surprise there given that this is a set aimed at enfranchised players who would have likely grown up playing during the “every set is on Dominaria” stretch of Magic from the 90’s through the mid 2000’s. The inclusion of the Dakkon storyline also added to this series, but it’s still a massive amount of cards clearly shown on the plane. Following in second was the fan-favorite Ravnica with 17 cards, who finds its way into every supplemental set. I imagine this set was also a great chance to use any slush art from the recent Ravnica and War of the Spark sets. Innistrad comes in third with 16, most likely laying the foundation for our visit to it back-to-back later this year. Mirrodin came in fourth with 15 cards, which makes sense given that it’s one of the only opportunities for us to visit the now-destroyed plane and because the main draft archetype was modular. Surprisingly, Alara came in fifth with 11 cards. Again, it’s unlikely we’ll revisit Alara in standard, so getting a chance to show off cards here for fans of the plane is a great one. Lorwyn came in in 6th with 9 cards, and Hell/The Void in 7th with 6 cards. Given that, I suppose it’s about time I give Hell/The Void its own planar page on this site. After all, if I give planes with one card entry like Equilor an entire page of their own, it’s only fair Hell get one, too.
Final Plane Count (not counting full-art variants):
Alara - 11
Amonkhet - 2
Dominaria - 49
Eldraine - 3
Fiora - 1
Hell/The Abyss - 6
Ikoria - 1
Innistrad - 16
Ixalan - 5
Kaladesh - 4
Kaldheim - 2
Kamigawa - 3
Lorwyn - 9
Meditation Realm - 1
Mercadia - 2
Mirrodin - 15
Muraganda - 1
New Phyrexia - 4
Rabiah - 1
Rath - 3
Ravnica - 17
Serra’s Realm - 3
Shandalar - 1
Tarkir - 2
Ulgrotha - 1
Wildfire - 2
Thank-you so much for coming along with me on this journey to appreciate the amazing set that is Modern Horizons 2. If you all enjoyed this write-up, please consider Donating below, or sharing the site to other Vorthos fans of Magic: the Gathering. And as always, I’d love to hear your feedback via email at mtgmultiverse.feedback@gmail.com.
Until next time,
-Nick