Multiverse Set Review: MODERN HORIZONS 3 (PArt 1)
They Came as Three
JUNE 15, 2024 - By Nicholas Fair
Edited by Amber Fair & Realmwright
Welcome back, lore lovers, to the biggest event of the season! It’s been three long years since I reviewed Modern Horizons 2, and it seems WotC has been cooking a whammy of a follow-up with Modern Horizons 3. While my usual reviews are one-and-done, the Modern Horizons 2 review was split into four parts, and as luck would have it, Modern Horizons 3 is even bigger due to its commander supplement! Thus, I’ve decided to break this review into four entries as well, which you can find linked below. So strap in, one and all, and prepare yourselves for a ride through the multiverse in Magic’s latest expansion: Modern Horizons 3.
For those who are new to the Multiverse Set Reviews, my goal is to discuss new cards from the latest release and assign them to known planes in the Magic Multiverse. It usually starts with a card-by-card review followed by some discussion of set-specific art trends and themes. From here, we do a final count of planes represented and end with my hopes for future sets.
As with the other set reviews, I am only one person, and quite often I miss a thing or two (despite my best efforts!). We also owe an incredible amount to the community for crowdsourcing card origins and lore, so please feel free to send me your feedback or details on anything you think I may have missed at mtgmultiverse.feedback@gmail.com.
Interlude: the “Modern Horizons Canon” Problem
You may note that “colorless”, not artifacts, is its own section in this review. Eldrazi are back in a big way with Modern Horizons 3, and with them come colorless cards, colorless mana, and, funnily enough, a bit of a lore conundrum I want to address before we really get into the cards.
It’s always been standard operating procedure here on MtG-Multiverse to assess cards by their own merits and slot them into the various planes of the multiverse with the understanding that not every card is concepted by WotC as existing on a specific world. There are slews of “generic” and unassigned cards, many of which I’ve fondly sorted into my own “Unknown Worlds” section. The first example of truly “non-canon” cards in the world of Magic came from Planar Chaos. For those unaware, the set Planar Chaos (from the Time Spiral block) depicts a non-canon alternate reality where the color pie is different and so are the characters. Serra, for example, is agruably the most white-aligned planeswalker to ever exist, but in Planar Chaos she is blue-aligned and made sphinxes, not angels. This was truly a “what-if” kind of story that I and many long-time fans loved, and WotC even gave some of these cards a special frame to mark them as “alternate reality.” Simple, right? Well, even when Planar Chaos didn’t use the “color shift” frame on all of the shifted cards, it was at least a good frame of reference for what the entire set was about. This was the Magic you knew, but different.
Even though I get emails about these cards to this day, it’s something that’s easy to shorthand: “Planar Chaos is a what-if set” and is non-canon. Case closed. Until, that is, we saw Timeless Dragon from Modern Horizons 1, and Lazotep Sliver from Commander Legends. Because cards from Modern Horizons and other expansion sets are usually canon; that’s the basis for this entire project’s existence. But those cards can’t be canon; and by WotC’s own admission, aren’t. So let’s talk about canon, because MH3 has a number of entries that follow in the footsteps of these problematic little cards. With Planar Chaos, we established that non-lore-canon cards can be printed, but now it’s up to us to decide what’s what when there’s no Planar Chaos frame to do it for us. How do we decide “canon” in a multiverse as broad as Magic, especially when we now have a crossover machine in the form of Omenpaths?
The distinctive nature of the planes of Magic’s multiverse is what this entire project is predicated on. Worlds have unique flora and fauna, they have varying sentient species, they have unique magic systems, and some even have unique physical laws of space and time. This beautiful variety is why any of the official “Planeswalker’s Guides” are a great read. But people really like seeing discrete things mashed-up together because it’s a really obvious question to ask: “What if cool thing A and cool thing B interacted?”
This is a quintessential question throughout human cultural history, and so obvious because of how profound and powerful it is to imagine. The real world as we know it is the result of different cultures meeting and clashing over our entire history. The problem is that if we actually gave into this impulse with regularity in Magic, we lose what makes each world special; you end up with Magic’s equivalent of “pop culture” everywhere. And Magic doesn’t need its own pop culture: League of Legends already does that enough for everyone. Magic’s creativity and serious depth of world-building is what makes it special to so many people, and why I think there’s a lot of push-back against the latest “world of hats” art direction they’ve taken as of late. But that’s another article.
I’m not here to cry wolf about the death of Magic’s unique storytelling; the lore team over there are good folks, and I’m certain they have a handle on what’s getting made. After all, what are Lazotep Sliver and Timeless Dragon but really cool? If you’re bound by canon, you can’t make designs like these; you literally can’t push the mechanic “eternalize” and the card Eternal Dragon together to make the joke it’s clearly making. Because even though it’s a fun idea, Amonkhet canonically doesn’t have spirit dragons, let alone ones that look like Eternal Dragon.
Timeless Dragon is not only a cool design that’s really fun and balanced, but it’s an inside joke that veteran players will get a chuckle out of. And WotC should make these kinds of cards. We just have to be careful when we evaluate them, because it’s easy to say “Well it has eternalize, so it’s from Amonkhet,” when in a set like Modern Horizons, that’s not necessarily true. Slivers have never been to Amonkhet either, as far as we know, but I’m glad that card exists. So with each card here, I’ve made sure to double-check my references; sorting cards into planes is complex business and more than just “hedrons mean Zendikar!” (…although that is almost always the case).
So, where does that leave us for MH3? Well, this set has an Eldrazi/Colorless subtheme for limited, and in order to make cool cards that aren’t just “Battle for Zendikar 2.0” the set contains Eldrazi that have been themed for locations other than Zendikar. They have eldrazified things that make for cool mechanical cards, but it means that sometimes it’s clearly things that haven’t ever encountered the Eldrazi before. The Eldrazi have, for example, not been to Eldraine in any capacity we know of, but there’s clearly an eldrazified Faerie from Eldraine in the set. All of these will be marked as “Plane-Non-Canon” in the review, and they’ll be added to the planar pages too, I suppose, but in their own section… along with the likes of Serra Sphinx. Because if you want to include Timeless Dragon in your Amonkhet cube, I bet it’s going to be an amazing addition, but I want to keep this project as transparent as possible about the sorting process.
Alright, enough preaching to the choir? Let’s get to the cards!
MODERN HORIZONS 3: COLORLESS Cards
MODERN HORIZONS 3: WHITE Cards
MODERN HORIZONS: BLUE Cards
UNTIL NEXT TIME
Phew, better late than never! This has been part one (of four) entries for Modern Horizons 3, so keep your eyes peeled for the next entries coming in the next week or two. Once all four parts are live, you’ll be able to find all the cards on their home planes as part of the MtG-Multiverse, but until then, let me know your thoughts via email.
Cheers!
-Nick