Multiverse Set Review: CoRE SET 2020
an Elemental FlashBack
SEPTEMBER 13, 2019 - By Nicholas Fair
After the first set review for Commander 2019, I received some amazing feedback from the Magic community. Among the great tips for a better review and some fantastic fans catching a few of my mistakes, I had dozens of requests to go back and do set reviews for ones already released. Although I don’t know if I’ll ever make my way back all the way through the entire Magic catalog again, I’m happy to give it a shot! Core sets are a great place to find new planar flavour, and M20 was no exception. Wizards’ new approach to Core Sets seems to be very aggressive with new cards and new art, so this is going to be a much larger review than my Commander 2019 one- hopefully you all enjoy!
As this is only my second Multiverse Set Review, the format is still in flux, so please feel free to send me your feedback at mtgmultiverse.feedback@gmail.com. Just like last time, I’ll start off by diving into individual card evaluations and my reasons behind them, then take a peek at cool cards that don’t seem to have a home (yet). Finally I’ll then tally up the total new additions by plane that will get added to the MtG Multiverse page at large.
Cards from Known Planes
Artistic Revisits
Unlike normal sets, core sets usually don’t have a lot of artistic revisits for their cards. New art usually means a new card, as core sets are no longer mass re-printings like they used to be, and reprints aren’t bound by a singular planar setting so there are no constraints on using old art. However, M20 made the fantastic choice to gift us with 5 new pieces of artwork in the form of the Therosian enemy-color temples. The initial pieces were beautiful, but these new ones add a great injection of flavour and beauty into the set and gives these ‘Scry lands’ new life.
Cards from Unknown Worlds
Core sets, more than almost any other kind of release, are the ones home to the most planar orphans. Requesting that an artist reference a world guide and adhere to specific designs for characters and settings is time consuming: not only because the artist has to take the time to not just freewheel art with the “rule of cool”, but because the art team has to review it and ensure that the art matches their world before it’s added to a card. In core sets, there is no one plane being visited, and so these planeless cards show up en masse. The art director can often use certain card slots to give slush art a new home, and hint at new planes to come; such as alluding to Amonkhet and Bolas as far back as M12.
One of the most interesting things that M20 has done is clearly do some world-building for their Elemental ‘kin’ cycle, though without actually referencing a specific plane. They appear closest to the Flamekin of Lorwyn, but in all variety of elements that imply a new world entirely. There’s also our first direct D&D reference in the card ‘Bag of Holding’, and implications of an interesting new world with orcs and thieves with the new ‘Vengeful Warchief’ and ‘Gruesome Scourger’. The new legends, too, leave open a world of possibility: I’m always looking back at old planeless legendary creatures from Commander and waiting to see a connection. Hinting at new worlds is almost as exciting as getting to finally visit them!
Final Plane Count
After Core Set 19, I think it’s fair to say that Wizards has finally decided how they want to handle the previously “pile of reprints” style sets that used to describe Core Sets. Injecting bits of flavour and reminders of past planes, hints of new ones, and expanding the backstory and lore of characters while serving the developmental needs of standard make Core Sets an invaluable playground for Magic moving forward. Cross-plane themes, like Elementals, let them also touch on multiple planes that they want to begin to shape (see Zendikar, for example), while developing and highlighting for other planes. We got a large number of Innistrad and Dominarian cards, which isn’t a surprise, but the amount of Theros and Zendikar cards were shocking up until the announcement that those are the two re-visit planes we’re off to next. Mountains and Seas and Regatha make sense with the inclusion of Chandra and Mu Langling’s planeswalkers, and the nod to Fiora with a new legend is the best kind of fanservice as far as I’m concerned.
In Summary
M20 was a great set to draft and play, but it was also a delight to see spoiled because of all the storylines it touched on. Unlike Magic from years past, where sets let you explore the breadth of a plane all at once, the new take seems to be to give players a keyhole into a world and expand it in supplemental products, which both stops plane fatigue and adds to the excitement every time we see a reveal. Gauntlets of Light, for example, would have slipped beyond notice in a Khans set, but years away from Khans it restores my love for the set, the world, and makes me want to play M20 even more. If this is the angle Wizards is taking on core sets moving forward, similar to the Origins template of plane-hopping, then I’m very optimistic for their next few sets!