The Concept Art of KALDHEIM

From the plane of Kaldheim and its 10 Realms


Skoti (GODS)

Alrund, Father of the Gods - Art by Tyler Jacobson

Gods’ Hall within the World Tree - Concept from a Planeswalker’s Guide to Kaldheim

God’s Palace at the bottom of World Tree - Art by Jehan Choo

Sword of the Realms design and render/texture map for the Kaldheim cinematic - Art by Gabriel Neville of Axis Studios

Kaldring, the Rimestaff of Jorn - Art by Magali Villeneuve


THE WORLD TREE

World Tree Design - Art by Axis Studios

World Tree Design - Art by Axis Studios

The World Tree - Illustration from a Planeswalker’s Guide to Kaldheim

View of the World Tree from on one of the realms - Artwork by David Metzger & Mike Szabados of Axis Studios

Close-Up of the Roots and branches of the World Tree - Artwork by David Metzger & Mike Szabados of Axis Studios


COSMOS MONSTERS

Concept for “Fenrir” that would eventually become Sarulf - Concept by Chris Rahn

Sarulf encounters Kaya - Concept artwork by Gaspar Gombos & Mike Szabados

Sarulf Character orthographic illustrations - Art by Axis Studios

Koma, the Cosmos Serpent, based on the Norse World-Serpent Jörmungandr - Concept by Steve Prescott

Rune-Weaver Spider - Art by Rebecca On

The “Great Owl atop the World Tree” concept - Art by Rebecca On


ISTFELL, REALM OF SPIRITS

Istfell in the roots of the world tree - Concept from the Kaldheim World guide

Spirit concept - Art by Jehan Choo


KARFELL, REALM OF draugr

Brinebarrow, Hall of the undead - Concept from the Kaldheim World guide

Draugr undead berserker concept - Art by Tyler Jacobson

Draugr undead cleric concept - Art by Tyler Jacobson

Draugr undead wizard concept - Art by Tyler Jacobson

Draugr undead rogue concept - Art by Tyler Jacobson


IMMERSTURM, REALM OF DEMONS

Demon concept designed to have a “viking helmet with horns” look but with biological elements instead of armor. According to artist Chris Rahn, this lead to “what if their beards were made of horns?” and “maybe weapons made of weapons?”

“Syakker” Legendary R/B Demon-Worshipping Human - Art by Tyler Jacobson

Red-aligned berserker with animated tattoo weapons - Art by Rebecca On

Immersturm concept - Concept from the Kaldheim World guide

Black aligned berserker for Kaldheim. The horns (made of the bent swords of vanquished enemies) were purposeful despite horned helms not actually being a Viking thing. This particular faction fashioned their look after Kaldheim demons which have horned heads and wear armor made of battered weapons. - Concept by Steve Prescott

Black-aligned, demon-worshipping rogue inspired by Scandinavian black metal. - Concept by Steve Prescott

The Skelle Mire - Concept from the Kaldheim World guide


GNOTTVOLD, REALM OF TROLLS

Torga (RG) Troll - Concept from a Planeswalker’s Guide to Kaldheim

Hagi Trolls: “So much hair, such little feet!” - Concept by Steve Prescott

Swarm of trolls around Kaya - Art by by Mark Molnar & Gaspar Gombos

The deep forest - Art by by Mark Molnar & Gaspar Gombos

Sacred stones - Concept from a Planeswalker’s Guide to Kaldheim

Gnottvold Forest - Art by by Mark Molnar & Gaspar Gombos


BRETAGARD, REALM OF HUMANS

Final Berserker concept designs with tattoo motifs - Art by Tyler Jacobson

Destroyed forest houses - Art by David Metzger

Tuskeri in the realm of Bretagard - From the Planeswalker’s Guide to Kaldheim

Wayfinder Hair & Tattoo study - Art by Steve Prescott

Concept for blue aligned humans (wayfinders they were called during the design stint) - Art by Steve Prescott

Destroyed forest houses - Art by David Metzger

Destroyed forest houses - Art by David Metzger

Destroyed forest houses - Art by David Metzger

Tuskeri concept - Art by Jehan Choo

“Seafaring Ladies” - Art by Jehan Choo

Concepts for human Legends Arni Brokenbrow and Sigurd Hurrikson - Art by Tyler Jacobson

Concepts for human Legends Harja Ryne-Eyes and Fynn the Snakehunter - Art by Tyler Jacobson

Viking concepts - Art by Jehan Choo


STARNHEIM, REALM OF valkyries

The Hall of heroes’ souls at the peak of the world-tree - Concept from the Kaldheim World guide by Jenn Ravenna Tran

Starnheim Valkyrie concept design - Art by Tyler Jacobson

Exploration of the unique shepherd valkyrie wings inspired by a sea bird - Concept by Chris Rahn

Valkyrie Reaper design with raven-shaped wings - Concept by Chris Rahn

Kaldheim mood plate - Art by Randy Vargas

Hall of the Valkyrie - Concept from the Kaldheim World guide by Jenn Ravenna Tran

The Yetta Docks - Concept from the Kaldheim World guide by Jenn Ravenna Tran


SURTLAND, REALM OF GIANTS

Fire and Ice Giant concepts - Art by Chris Rahn

Kaldheim mood plate - Art by Randy Vargas

Exploratory design for how fire and ice could coexist in a single landscape - Concept from a Planeswalker’s Guide to Kaldheim


SKEMFAR, REALM OF EINIR (ELVES)

Skemfar environment design with shed Cosmos Serpent skin on a massive tree - Concept from a Planeswalker’s Guide to Kaldheim

Ear concepts for the elves of Skemfar. Elves have a narrow design zone, so artists pulled from norse cultural visuals involving knotwork and worked it into the ear cartilage of the elves - Concepts by Steve Prescott

Skemfar Elderhall - Art by Mike Szabados

“Shadow Elves” who follow the Great Cosmos Serpent. Designed with lots of scale motifs and a cloak of shed serpent skin - Concepts by Chris Rahn

Dark Elf study - Art by Jehan Choo

Light elf design - Concept by Chris Rahn

Light-Elf Weapon Designs rooted in ancient and heavy visuals as opposed to the iron and steel of other races - Concepts by Chris Rahn


AXGARD, REALM OF DWARVES

Axgard environment exploration - Art by Rebecca On

Axgard environment exploration - Art by Rebecca On

Axgard environment exploration - Art by Rebecca On

Dwarven “Hammerfiend” Mech - Art by Rebecca On


LITTJARA, REALM OF SHAPESHIFTERS

Concept artist Steve Prescott described the Littjara as “robed shapeshifter beings wearing carved wooden animal masks and lurking in mists. I thought it would be interesting to have the masks show multiple animal features in one - eyes, teeth, beaks, snout, antlers, all mushed together until some cool, dynamic, forms came out.”

Littjara mask form ideation - Concept by Steve Prescott

Robed Shapeshifter - Concept by Steve Prescott

Robed Shapeshifter - Concept by Steve Prescott

Robed Shapeshifter - Concept by Steve Prescott