Multiverse Set Review: Commander 2019
Old Mechanics, New Legends
August 09, 2019 - By Nicholas Fair
Commander sets are always a treat when it comes to bringing Magic fans new and exciting cards. But more than just introducing new staples or archetypes, Commander is a chance for Wizards to create cards that give new life to Magic’s legends that either received lackluster cards in the past, or no cards at all. Commander 2019 is no different, with a slew of exciting Invasion-era makeovers and trips to many of our favorite planes.
As this is the very first Multiverse Set Review, I’ll be experimenting with the format for later releases, so please feel free to send me your feedback at mtgmultiverse.feedback@gmail.com. I’ll start off by diving into individual card evaluations & reasonings, then take a peek at artistic revisits and plane-less cards. Finally I’ll then tally up the total new additions by plane that will get added to the MtG Multiverse.
Cards from Known Planes
Artistic Revisits
When a card is reprinted, if Wizards of the Coast doesn’t think the old art is in-line with their current brand standards, they often commission a new illustration to give the card new life. Sometimes this results in the card representing a new plane, but more often than not it means that a new artist has a chance to re-imagine a piece of Magic history in a new way. With the Morph mechanic especially, there was ample opportunity in Commander 2019 to revisit old cards and give them a new, polished look. These cards represent the same entity on the same plane within the game, but with something akin to a new sense of style. I’m a big fan of the newly Esperish Solemn SImulacrum especially.
Cards from Unknown Worlds
Not every card in Commander has a home. Sometimes Wizards uses supplementary releases as a chance to give ‘slush’ art a new home without the usual boundaries and constraints of world guides. Of course, sometimes they use it as a chance to drop an easter egg for eagle-eyed fans and preview an upcoming plane. These cards don’t fit with anything we know of the multiverse right now, but may in the future. I’m especially interested in the Goblin Pirate who isn’t an Ixalan monkey-goblin. What’s his deal, I wonder? Is he in cahoots with the Pirate Minotaur from M20?
Final Plane Count
It looks like we got a great spread of cards from all across the multiverse with this latest release, and especially compared to the plane-agnostic commanders from last year, this may end up spoiling lore-seekers the world over. Card distribution seems to be fairly related to the popularity of the planes, though a little extra oomph has been given for the obvious tie-ins for the mechanical nature of the cards themselves. Morph is inseparable from Tarkir and Dominaria, for example, while madness is tied heavily to Innistrad. Dominaria’s legends lead heavily, only coming in behind the ever-popular Innistrad. Given the prevalence of Therosian cards in other supplemental products, I’m surprised to only see one card represent the plane in C19.
In Summary
Wizards of the Coast has been producing Commander sets for quite a while now, and I believe they have a very good pulse on the opportunities these kinds of sets give them. Legendary creatures are the bread and butter of both commander and the vorthos communities, and heavy lore from early Magic seldom got cards that it deserved. Seeing Wizards touch on planes we haven’t visited in a few years to remind us they still exist, while they give us worthy commanders for cards like Volrath and Gerrard are precisely why I get excited every spoiler season. In addition, notes of flavour and artistic re-visits are always a delight and show just how well Wizards knows its art direction and the worlds it creates: making the Onslaught “morph spiders” work in a painting is no easy feat. Commander 2019 is an incredible release from a lore perspective, and you can bet I’ll be getting my hands on these very soon!